Elaborations on planned mechanics to implement/improve
Some possible ideas I've thought of for future updates are:
- Improve efficiency in packet usage
- A customisable respawn timer as a server administrators tool which could be used to stop any new joining players from spawning in (and obviously respawning).
- Physics configurability, like no max speed, acceleration and friction. Basically letting you choose between realistic and arcade like physics
- Setting special options on whichever player the server admin selects (e.g. changing one player’s health to be double but damage to be halved)
- Pausing and quick resetting the server
Q: Do you have other game projects?
A: Most definitely, but they may not see a release for a while.
Q: Will the music ever change?
A: Honestly, probably not. Music isn't our speciality.
Q: Will the game ever become more than just a simple arcade game?
A: No, this game is just a side project.
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